The slightly uninspiring name belies a huge action-RPG with great combat, clever platforming, and a welcome sense of humor. MultiplayerÄiablo-style games aren't all that rare, but the best ones are worth appreciating. Still, I find myself at the mercy of the potion timer too often for comfort. There's no big penalty for dying, unless you're an Achievement hunter and/or playing on Hardcore mode. As a result, it can be annoyingly tough at times to maintain your health. The big difference is enemies don't drop health. However, these have a lengthy cooldown timer, much like in Diablo. Naturally, you can use potions to heal a sizable amount of health at once. But in my experience, the level of health refilled seldom keeps pace with damage dealt by enemies. Victor can equip weapons and cards with vampirism, an effect that drains enemy health. The one gameplay element that I find troublesome is healing. The platforming and verticality elements keep the game feeling more dynamic and the level design more interesting than typical Diablo-style games. In fact, Victor can wall jump and even use mortar weapons to rocket jump in order to reach new heights. The element that really makes Victor Vran's gameplay unique is the ability to jump.
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